![]() While I understand some do prefer high-production games like Republique, for me Mobile is about 'short entertaining games'. Yeah, it might look simple, but just like Threes creator says: "That's only because you are seeing the end product!" Someone comes and rips it off and someone says 'The concept is so simple I am not surprised'. Games like Super Hexagon or Tiny Wings, you come with a simple concept, take 3 months getting them into a nice balance and eventually release them. What I am saying is that those of us who like relying in a simply hook or 'transparent game mechanic' as you call them will eventually have no chance in the AppStore. Not saying it is wrong, but that at the end of the day, there's a limit on which kind of mechanics can be implemented on Mobile so using 'production values' as a metric of 'something not deserving to be ripped off' is just not right. In terms of gameplay, it is much more simple than Angry Birds or as simple as Fruit Ninja. All value is in the environment art and the IP name/value. And Monument Valley might have given a headache to anyone giving it a look with the intention of copyingīut look at Tomb Raider Go. Games like Tomb Raider Go and Hitman Go can't be copied because their value is all in the massive asset and level production.
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