The drawn artwork looks far too clean and lacks personality. This is how it’s always been, but the visuals and sound of Magical Drop V lack the charm of the original. Gone are the puzzle and adventure modes of previous entries, leaving only a very dull story mode that is basically pointless dialog exchanges that leads to a forgettable character specific ending. The rest of Magical Drop V is far less ambitious. It’s also not explained at all, so I imagine some new players will be confused when they play as Bruce for the first time. It’d be easy to ignore if this were some kind of bonus, but it’s part of the main game. It just feels odd to have him in there at all. Admittedly, I’m not very good at Ghostlop, but I can’t see many people winning matches as Bruce. While it’s cool that Golgoth added Bruce to the roster, it would have been a lot cooler if they included Ghostlop’s Story Mode. It’s a completely different game, but you can play Ghostlop anywhere in Magical Drop V. Instead of sucking and throwing balls, Bruce throws a baseball that he can change from red-to-blue, correlating with the round ghost balls above. Bruce comes from Ghostlop, an unreleased-yet-finished Data East game that shares a similar mechanic of clearing out balls.
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